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Thread Statistics | Show CCP posts - 56 post(s) |
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:13:30 -
[1] - Quote
Harvey James wrote:so whats the point of this exactly? .. will it speed things up or down? The goal is that you won't notice any difference when playing the game.
The primary driver for this change is to get people into the game quicker GÇô both new players, downloading a trial for the first time and existing players patching after major updates.
There is less to download before you can enter the game, and the game itself will download the rest as it needs it.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:33:02 -
[2] - Quote
Agent Known wrote:Sarmatiko wrote:CCP Maxwell wrote:Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ? Why not in actual game folder by default? Before you edit this setting first time, launcher already downloading cache to ProgramData and then leaves thousands of empty directories there. This is probably because the client will share this cache with others installs of the same client (hence SharedCache). This also means those who test on Singularity won't have to download and patch the entire client twice ...at least, that's what I'm thinking. Not quite sure how it would handle that. Correct - these resources will be shared between EVE installations, making for easier setup for test servers. EVE Probe will also share that same folder.
Before we release this on TQ the choice of where to put this folder will be done in the installer, for players installing for the first time. If this hasn't been set (as will be the case for existing players) the launcher will prompt you before it downloads anything. We didn't want to postpone initial public testing while waiting for those installer/launcher changes, so bear with us for now.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:34:32 -
[3] - Quote
Noriko Mai wrote:Tarsas Phage wrote:[..]How will my session changes work under such load? Will I black screen until all assets are fetched from CCP's CDN? What happens when a ship warps on grid and I don't have the asset for that ship already fetched? Will my client freeze until it is loaded?[..] At the moment everything just black screens if it isn't downloaded already. Really confusing. Please at least add a loading wheel or something. Where are you getting a black screen? That should not happen, and is not what we've seen in our testing.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:34:58 -
[4] - Quote
Dominique Vasilkovsky wrote:Will we get an option to force the full download so we don't have to rely on any streaming of data on demand as you can bet it will try to download something just as you are about to blow something up? Yes.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:37:35 -
[5] - Quote
Sarmatiko wrote:CCP Maxwell wrote:Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ? Why not in actual game folder by default? Before you edit this setting first time, launcher already downloading cache to ProgramData and then leaves thousands of empty directories there. The default installation folder is under Program Files - Windows does not like you writing to that folder outside of an installer.
We will improve the process in the launcher before releasing this on TQ so that you will always have a way of setting the cache folder location before we download anything. This is just the first public test of the feature in the game itself - not the final version.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:41:32 -
[6] - Quote
Dr Cedric wrote:I am an absolute idiot in this conversation as I just open my game and play it. So from what I hear:
I won't notice anything, save a bit longer load time when I click on that fancy new destroyer and zoom in on it to see it.
I have the "option" to keep things moving the "old" way, if I can figure out a bit of Tech Savvy (/me looks for his tech savvy skillbook)
If I can't get my tech savviness up to the appropriate level, I'll be stuck (for good or bad) with this new system.
My question:
Is this an every-time-I-launch-the-game sort of thing? Like will i need to DL these resources over and over each play session? Each patch? Each Update?
Any resource the game downloads will be cached locally on disk, so no, it will only download it once. It only downloads it again if it changes.
The goal is that the average player, tech savvy or not, will not really notice a difference, except you were quicker into the game when setting up for the first time, or after a patch. What might have taken hours before, may now take minutes.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:44:19 -
[7] - Quote
Aliventi wrote:Since you are looking at downloading... an issue that people have with the launcher is that if you have a poor connection, that disconnects fairly often, every time your internet connection dies you have to restart any download. Which is really... when you have a multigig release update you are downloading and your internet connection decides to die. Is there a way to fix the launcher so that when you reconnect it continues downloading or will this new system fix that? Our hope is that this new scheme will alleviate many of those problems. We're no longer downloading huge patch files - the patches will be much smaller, increasing the success rate of downloads.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
556
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Posted - 2014.12.16 16:50:37 -
[8] - Quote
Rainus Max wrote:Is this a step towards those HD textures mentioned a while back or have you stuffed that in the 'shiny but never' pile? Let's just say that this gives us a way to implement that feature.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
557
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Posted - 2014.12.16 16:56:37 -
[9] - Quote
Alundil wrote:What nefarious uses can (and will) this be put too? Scenario: Want to know what's in a neighboring wh system. Exit Eve client. Clear cache on scouts account. Login and load wh system. Analyze the files downloaded on demand for currently connected systems. Intel?
How will the prefetching handle bridging? Scenario: New player joined a "titan-owning" corp/alliance. Is told to join fleet and warp to a POS for Titan bridge. Takes titan bridge to a system he's never been to before. Will he die while resources are loading for what's in that system and surrounding systems?
These types of things, I think, could hinder adoption of this deployment methodology. Prefetching for neighboring systems only looks at static data that the client already has. This means what stations, stargates, planets, moons, etc. are in the systems. We do not get any extra information, whatsoever, from the server to decide what do download beforehand. So sorry, no help there for your nefarious purposes.
Within a few minutes of gameplay the client will have downloaded low-detail models for everything - all ships, stations, stargates, etc. so you will never enter space and not see anything. Besides, the overview and brackets will always show up immediately.
And finally, if anyone has concerns over not seeing things right away due to downloading, have the launcher download everything before entering the game. That option will always be available.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
557
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Posted - 2014.12.16 17:02:46 -
[10] - Quote
Sarmatiko wrote:I just don't like sixty thousand files and directories with random hash-like names in file system. What I think about could be described as "fragmentation hell". Maybe there is a simple way to group all those in a single uncompressed file (virtual file system) like in other games with DoD like .dat in Guild Wars, for example?
Anyway DoD is a great achievement. Good work! Just think of the SharedCache folder as a virtual file system for EVE :)
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
559
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Posted - 2014.12.16 17:17:03 -
[11] - Quote
Tonto Auri wrote:You quite know a way to make me renew subscription.
What about people who don't want to use launcher? Nothing changes, really. The launcher still does the patching of the binaries so you will still need it for that.
The launcher does prefetch some files to improve the startup time of the client, like shaders and basic UI resources but the client will always go and fetch any file it needs if hasn't been cached already.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
567
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Posted - 2014.12.16 19:10:01 -
[12] - Quote
Karbowiak wrote:Please for all that is holy, tell us that you've switched to a proper CDN, that doesn't eat **** and die everytime we try and download anything from it. Please?! We are evaluating options for CDNs and will do focused testing on their performance. The client also has the notion of a backup CDN so if downloading from the main CDN fails it will go to a backup location.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
567
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Posted - 2014.12.16 19:18:02 -
[13] - Quote
I Love Boobies wrote:I can picture people with rare, seldom seen ships taking advantage of this. I mean, if people don't have the ship cached, and then someone jumps in with a slower connection, they might be sitting ducks. Dunno if that would actually happen or if it's even possible, but it was the first thing that came to mind. Ships always show up in the overview right away, the bracket will be there and in all but the rarest cases the low detail model will show up right away. There may be a slight delay before the higher detail model shows up.
No sitting ducks will be harmed by this feature.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
567
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Posted - 2014.12.16 19:25:45 -
[14] - Quote
Xindi Kraid wrote:I have a few relevant questions: First of all, will it, by default, ONLY download stuff as we need it, and we have to manually set it to download everything? Also when set to download everything, will that be prioritized in any way (for example, have it act like the other method where it gets what it things we need, then downloads whatever else if the connection sits idle or something?). Can it also be set to download new stuff when we are away from our computers? (Patch days always annoy me since I get to my PC and have to wait for a new patch to install while I wait but the PC may have been on and not doing anything before that)
Second, could this allow for any form of pre-patching where new assets for future expansions are sent to the client ahead of time to reduce the amount of data contained in the update itself?
Third: Will this allow you to deliver higher quality assets (such as the much asked for high resolution textures, or other stuff like higher poly models, etc.)? We have not decided what the default setting will be. For the first few rounds of testing it will default to off, as that gives us better test coverage on this feature.
When downloading everything, there is no priority order per se, but the client still does its own prefetching that takes priority over the background download of everything if you started the client before the download finished.
As for pre-patching - yes, that is absolutely something we want to explore, and this is exactly the mechanism that allows us to do that. That will not happen right away - we have to focus on rolling this feature out first.
Same goes for optional ultra high detail assets - this is a mechanism that makes the implementation of that feasible.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
567
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Posted - 2014.12.16 19:33:21 -
[15] - Quote
Drevar wrote:Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.
Yes, of course.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
567
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Posted - 2014.12.16 19:35:32 -
[16] - Quote
Dersen Lowery wrote:Drevar wrote:Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.
Read the dev blog. That's exactly what they're asking you to do. Yes, we're asking you to test the game on Duality now, but what he's asking for there is the process for extracting assets out of the current stuff files into the cache so you don't have to download everything again. That process is not ready yet, but will be made available to test before this goes live.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
568
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Posted - 2014.12.16 19:58:41 -
[17] - Quote
Salpun wrote:Lil' Brudder Too wrote:Rain6637 wrote:well there's about a hundred gigs saved... I'll have room on my SSDs again How so...i run all my multiple accounts from the same install, and have since i started...never ever had a problem. This change will save me exactly zero memory as before. Unless they are changing the system to force multiple accounts to use multiple installs...which seems backwards to me. It will save major space for those that like to help CCP test features however Yes, and time! This will make it much easier to jump on to a test server.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
568
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Posted - 2014.12.16 20:23:34 -
[18] - Quote
Swidgen wrote:What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.
CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making. Why, thank you for that note of confidence. This is exactly what makes it so fun to work on EVE.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
571
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Posted - 2014.12.16 21:03:25 -
[19] - Quote
War Kitten wrote:CCP Snorlax wrote:Swidgen wrote:What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.
CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making. Why, thank you for that note of confidence. This is exactly what makes it so fun to work on EVE. Doom and gloom aside, it is an interesting question. Obviously the server knows what is on the other side of a wormhole, even if the intrepid player doesn't. Will the system prefetch those things, and be a potential source of intel without actually having to visit and jump the WH? And on the speed side of things - will it be possible for a player in say a leopard shuttle or interceptors to travel systems so rapidly that they outrun the prefetching? The client does not, and will not, get any extra information from the server to aid in prefetching, as tempting as it may be. It simply is too risky for possible exploitation.
Within few minutes of gameplay, the client will have downloaded the low detail version of all models so you will always see something right away, even if the higher detail model may take a few seconds to appear.
We've done most of our testing in developer-only ships that are much faster than anything you could use for real in the game, and we rarely make it from one stargate to the next before the prefetch finishes. Keep in mind, also, that there is a finite number of models in the game - there is less and less that needs downloading as you jump between systems as the models have been seen somewhere else before.
And finally, you always have the option of downloading everything.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
571
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Posted - 2014.12.16 21:07:34 -
[20] - Quote
XTbe wrote:Hi,
Love this idea. I was also thinking if it would be possible with this mechanism to download everything on one pc and be able to re-use/download the cache from this pc onto eg a laptop on which you have EVE also installed. This would avoid downloading it twice and should also be a lot faster as it's a local network operation.
Based on what I read think it should be possible to copy the cache folder manually but would be nice if it could be done from within the launcher/client
Keep up the good work guys !
Yes, copying the folder manually will work just fine - there's no extra data stored elsewhere that needs to go with it.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
574
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Posted - 2014.12.16 22:39:49 -
[21] - Quote
Josef Djugashvilis wrote:I am an old ugly dude who thinks computers work by white magic.
Am I correct in assuming that I can just down load patches as I do now and log in to play as I do now?
I am sure the answer is, 'yes' but I would like to have it stated clearly.
Thank you. Yes.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
582
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Posted - 2014.12.17 09:04:19 -
[22] - Quote
Ferni Ka'Nviiou wrote:This wouldn't really affect how I load the game, however it will most likely affect how I play, so I do have a question.
I have multiple installs of the game so that I can have different UI/Overview/Market/Ship settings for each of my characters. Can I still set different directories for each seperate client? Yes, you can, but they can all use the same shared cache folder for downloaded resources, saving you lots of disk space.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
582
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Posted - 2014.12.17 09:16:07 -
[23] - Quote
Soldarius wrote:Try it? ok. I have ADSL connection that typpically allows about 375Mb/s. I run my client on max setting at all times.
- Erased my current Duality install.
- DL installer took about 10 seconds.
- Run installer. 89.24 MB dl. Not bad. Start up my forum post while waiting. *1
- Log in. PLAY button is grey. Commence 329.75MB DL *2
- After 5-10 minutes, PLAY goes yellow.
- Client is slow to start. Only a black screen for about 1-2 minutes. Then I get character select.
- Select chaaracter. Get another black screen for 2 minutes. Station environment loads. I'm looking at my Caracal.
- Undock is fine. Local stars load. Wait about 30 seconds and I get nebulas.
- Warp to gate. np. Jump. Warp tunnel is a no go. But jumping takes normal time. System loads just fine. Warping to a planet for the first time it took a few seconds for the planet to show. But after that it was fine. Stations scaled into view beautifully.
- All further jumps load fine. But I change regions just in case. No delays.
- Background music stuttered frequently. (Confirmed, Eve has sound.)
Test complete. Sweet Baby Jesus. This is awesome. Deploy this. At no point was I explicitly given an option of where to install anything. However, the options exist within the launcher. *1: While waiting for the client to dl, I would like to mention that people I have tried to get into this game, upon hearing the 7GB DL size and need to wait all night to get it, have simply said "Nope, not gonna do it. Don't want to tie up my internet all night." Conincidentally, in the time it took me to write this, dl finished. *2: This went astonishingly fast. Clearly it didn't even need to dl the entire 375MB. However, at 329.71/329.75MB the client appears to hang. Since this is a test, I have my networking monitor open and can see that the connection is active. So maybe your DL bar is giving an inaccurate report. After a couple more minutes, it continued on its merry way. Thanks for your feedback. I'm glad you like this. I'll investigate those black screens - that's much longer than anything we've seen in our tests.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
582
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Posted - 2014.12.17 09:16:50 -
[24] - Quote
Luscius Uta wrote:Does this means that we'll be no longer seeing "Traffic Control is currently offline and unable to process your jump request. Please try again in a moment" messages? That is completely unrelated, sorry.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
582
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Posted - 2014.12.17 09:31:20 -
[25] - Quote
Dangeresque Too wrote: ...
What about w-space? And yes, we've been reading your constant responses about how all the low-level stuff will be loaded, but if you have your settings on high, what happens then? Does it then start to download all the high stuff for that wormhole?
Yes, it will. You will still see the lower detail models until the higher detail finishes downloading.
Dangeresque Too wrote: Also further questions here, since it doesn't seem to really be stated anywhere (yes, I actually took the time to read all 6 pages):
So the devblog (and several posts) mentioned something about "Or just let the launcher window download everything", does that mean that if you don't immediately go into the game it will start downloading everything anyways?
Yes, if you selected that option. It is up to you if you let the client purely load things on demand, or you allow the launcher to download everything.
Dangeresque Too wrote: And another silly question, if you do immediately go into the game as soon as physically possible, will the system just continue downloading the full set of assets in the background? Or will it only download the assets your client is specifically asking for?
Again, it depends on your setting.
Dangeresque Too wrote: If your graphics are turned to low/minimum, does the new system just never bother to fetch the higher quality assets and therefore result in a slim client?
If you opt not to download everything then yes, your client will consume a lot less disk space.
Dangeresque Too wrote: What is the minimum client size? You say game's core will only be initially downloaded before you can play, but then you also say that within a few minutes of playing the whole gambit of low assets will be downloaded. Is that in addition to the core game data? If so how much larger does the client get with just the low assets?
It really depends on what you do in the game and what you see, but the downloaded resource cache will be on the order of 2-3GB for the average player.
Dangeresque Too wrote: If you were to download the new launcher, log in and sit in a station, would anything further be downloaded in the background or would it stop?
The lower detail models and textures for everything in space will be downloaded at least. If you opted to download everything then everything will be downloaded.
Dangeresque Too wrote: Does this core data include item/module/ship info/icons etc? Or will there be lag to the market as it has to download information for anything you click or scroll through.
Icons are downloaded on demand so yes, there may be a slight lag in icons showing up. The UI will be responsive, though.
Dangeresque Too wrote: If the game is going to be downloading assets for things you come across, is there a bandwidth cap for it to use so it does not interfere with latency or create more lag while trying to do anything that may require low latency? I know for me if I am downloading a bunch of stuff while playing Eve I can definitely tell a difference and things react and respond a lot slower than if I wasn't downloading anything.
Currently there is no bandwidth cap, no - we may consider that pending results of public testing.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
582
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Posted - 2014.12.17 09:32:04 -
[26] - Quote
Sarmatiko wrote:CCP Snorlax, by the way, do you have cleanup mechanism for deprecated resources in shared cache? Like, "oh, you have TQ installed here, Sisi there and also Eveprobe, so I must read all resfileindex contents, save listed files and burn everything else". Could shared cache turn into one big pile of old files someday? We will have that, yes.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
582
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Posted - 2014.12.17 09:38:35 -
[27] - Quote
Sarmatiko wrote:Soldarius wrote:
- Client is slow to start. Only a black screen for about 1-2 minutes. Then I get character select.
- Select chaaracter. Get another black screen for 2 minutes. Station environment loads. I'm looking at my Caracal.
- Undock is fine. Local stars load. Wait about 30 seconds and I get nebulas.
I have 10 Mbit ADSL and loading times were like 10-20 seconds at max. Planets appearing out of nothing looked strange though. Maybe there should be some kind of prioritization system for fresh clients. If you appear in station, system should start pre-loading stellar objects and gates before you hit undock button. We do this already, actually. What's missing is to grey out the undock button until those resources have been prefetched.
This is somewhat of an edge case, though. When we release this to TQ we will offer a way to unpack the stuff files into the cache so you would have those planet textures already. A new player just starting the game would not be likely to undock from station fast enough.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
584
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Posted - 2014.12.17 09:53:26 -
[28] - Quote
Tora Bushido wrote:Will this affect people who have small bandwidth Internet connections ? Well, you're not downloading any more than you are today. When you installed EVE you got the full set of resources - when we switch over to this you will have an option to unpack your existing stuff files to save you from downloading them again. If you choose to download all resources you are guaranteed not to have any delays due to downloads while playing the game - it effectively behaves just like it does today.
If you are setting the game up for the first time on a slower connection, you at least have the option to start playing much sooner than you would otherwise.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
584
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Posted - 2014.12.17 10:58:32 -
[29] - Quote
Sturmwolke wrote:Ughh ... this is basically incremental DL while you play the game. Ok, I see the goal, but I can also see that CCP is increasing deployment complexity to achieve it. Basic immutable principle : The more complex things are, the harder they are to maintain and the easier it is to break them.
I would actually seriously question the management decision behind this effort from a holistic perspective, when you examine it for what benefits it brings and the total ownership cost for this project. Historically, from casual observations it takes typically 2-3 years for CCP to correct/iron out teething issues and this new initiative is no different. Remember the wonderful EVE LauncherGäó *heavy sarcasm*?
Do not implement technologies purely for the sake of blings and to satisfy the technology junkies in the company, while losing sight of the ground you're standing on. Do implement technologies when it is needed/necessary and with proper due process for ROI and ownership costs.
This actually simplifies our deployment process, speeds up build times and improves the quality of life for developers inhouse. Oh, and there's the added benefit of getting players into the game quicker. So pardon me for being a technology junkie.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
585
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Posted - 2014.12.17 11:35:07 -
[30] - Quote
CCP Snorlax wrote:Josef Djugashvilis wrote:I am an old ugly dude who thinks computers work by white magic.
Am I correct in assuming that I can just down load patches as I do now and log in to play as I do now?
I am sure the answer is, 'yes' but I would like to have it stated clearly.
Thank you. Yes. Forgot to mention that computers generally work by black magic...
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
590
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Posted - 2014.12.17 17:11:51 -
[31] - Quote
DmitryEKT wrote:Let's say I have 3 clients. All 3 clients are sharing the new cache. I have all 3 logged in, and in space on the same grid. Suddenly an enemy fleet of 50 different ships all jump in on us.
Here's the question: since my 3 clients are all now scrambling to read from the same cached files, will this cause them to load stuff in slower? Or is it no worse than if all 3 are reading from their own separate cache files simultaneously? No worse - in fact it will probably be faster as there is less trashing on the disk due to better OS level caching.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
590
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Posted - 2014.12.17 20:16:22 -
[32] - Quote
Manssell wrote:So how is this going to work in conjunction with the ever present bug on Macs that causes the client to freeze up if things are downloading while in in game? Well, the good news is that we finally have a reproducible bug that we are investigating.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
590
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Posted - 2014.12.17 20:36:07 -
[33] - Quote
Masao Kurata wrote:How does this interact with clients running different versions of EVE with different versions of the resources, e.g. tranquility, singularity and duality on a single computer? Do they share a cache and reduce duplication of resources? Do they have individual caches and identical resources across the client versions are duplicated? If the cache is shared, would one client ever end up deleting a resource that has been replaced only for it to be later redownloaded by the other client where that resource is still current? Would multiple versions of the same resources just build up endlessly even when they are no longer used by any current client version? The cache is shared between the different versions of the EVE client (or EVE Probe), so identical resources between the versions are not duplicated. If any given resource is not the same between versions there will be two different versions in the cache - the files will have different names. The name of any given file is simply a hash of the original filename, combined with a checksum of the contents of the file. This ensures no duplication of identical files, reducing downloads (and disk space) when jumping onto a test server while still accounting for different versions of content between the different servers.
We will provide a cleanup process to trim the cache to the current client version (possibly taking test servers into account).
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
606
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Posted - 2014.12.18 19:08:03 -
[34] - Quote
290xanaots wrote:My concern is that a push for a smaller initial download size seems to be directly in opposition to the huge player support for an "Ultra" resolution texture release. This is a good summary of the FF 2013 discussion that sparked the megathread to show CCP that there is, indeed, a large enough demand, and that players really do not mind allocating the disc space and processing power to make it happen. I am concerned that we won't see that "Ultra" release because small download size is prioritized. The download-and-demand feature is removing one roadblock in the way of optional higher-res texture, so please don't be concerned that this is in any opposition of that. There is more to this than the size of the download (which still is a concern for attracting new players) or disk space (nobody worries about that anymore). The build and deployment process did not support any sort of optional content so we already had to make changes to support that, but more importantly, building the full set of stuff files is a time consuming process. A side effect of going to download-on-demand is that we now have a significantly shorter build process, making it much easier to deal with more content.
So, there is no reason to associate this feature with any opposition to ultra resolution textures.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
610
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Posted - 2014.12.19 10:03:32 -
[35] - Quote
DoToo Foo wrote:Ok. so after my previous failed attempt ( https://forums.eveonline.com/default.aspx?g=posts&m=5314792#post5314792 ) failed, I came back and tried again. Hit play and gave it a long time. After several minutes of *nothing* I finally had eve start. Note: I have a fairly crappy internet connection which might be at fault, but I really would like some indication that *stuff* is happening rather than having to wait. I did change c:\ProgramData\CCP to c:\ProgramData\NotCCP as I told the launcher to use the d:\ drive Autopilot will not let me 'find' a destination but I can still use my personal assets to set a destination. Resizing a window initially causes that client to freeze for about a minute. maximize Client 1 window; and then it freezes maximize Client 2 window and it also freezes Restore window ?? Ok I think Resize client 1 : freezes again wait a bit and resize client 2 : now ok resize both clinetns and everything ok Dock in a different station for the first time : presented with a black screen for about 10 seconds (capatins quarters off; but load station environment on; setting optimized for performance, but effects all enabled. (treating a station like it was a fixed background would be better) General comments; each of the freeezes I am experiencing feel like the client has crashed. One stated purpose is to get newbies in the game faster. so leaving me thinking that I have crashed is not going to inspire confidence in a newbie. A DXDiag for my system can be found at https://www.dropbox.com/s/wt4n99szqcy2lkm/DxDiag.txt?dl=0
Thanks for your feedback! Uncovering issues like this is exactly the point of getting this out on a test server well in advance of releasing on Tranquility.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
651
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Posted - 2015.02.25 18:23:29 -
[36] - Quote
Agrikaan wrote: Question time: Will this new "feature" ruin any of that?
No.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
654
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Posted - 2015.02.25 21:29:47 -
[37] - Quote
ACESsiggy wrote:Derp. Let's see if I'm tracking: for current users nothing should change since the game is already downloaded but for those needing to download the game for the first time they would have this option to jump into the game quicker since not all files are required to play. But obviously the game would continue to download content in the background?! Basically, yes.
CCP Snorlax - Software Architect - Team RnB
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